Available countries and their bonuses "EUROPEAN VARIANT":
This variant is a normal Adventurer Kings game, based on a map of
11th century A.D. Europe. The map has 162 hexes (18x9) and the
01xx hex column (leftmost column) is prohibited terrain, because
the map of Europe is not a wrap-around world map.
The 12 players can choose one of the most important Kigdoms of that
time, for instance the Byzantine Empire, the Khanate of the Golden
Hord, the Caliphate of Baghdad, Normandy.
Each country gets a special bonus to one or more abilities, reflecting
their historical strength.
An important change has been introduced into this variant.
To reflect the improvement in Light Cavalry over the Greco-Roman era LC,
which serves as the model for standard AK games (e.g the invention of
saddle), all Light Cavalry are increased in strength and cost to 3.
Special rules "EUROPEAN VARIANT".
-
Caliphate of Cordoba
It's located in southern Spain. In the 11th century, it was a great
center of learning with the largest city in the world (Cordoba). This gives
you a bonus of plus 2 Sage to all your characters.
- Dukedom of Normandy
It's located in northwest France. In the 11th century, it was a stronghold
of the Norsemen, who were great mariners. This gives you a bonus of plus
1 Naval to all your characters.
- Kingdom of England.
This gives you a bonus of plus 1 Naval to all your characters.
- Kingdom of Germany
It's part of the Holy Roman Empire. In the 11th century, it still had
some Druidic influences, and so you will receive a bonus of plus 1 Druid
to all your characters.
- Papal States
It's located in central Italy, including Rome. In the 11th century,
it was the great center of Christianity. This gives you a bonus of plus
1 White Magic to all your characters.
- Kingdom of the Magyars
The modern Hungary in eastern Europe. In the 11th century, the Magyars
were becoming a stable kingdom after their raids deep into Germany and
France in the 10th century. Hungary was the ancient home of vampires such
as Count Dracula, which gives you a bonus of plus 1 Necromancy to all your
characters.
- Byzantine Empire
Actually, you're a duke from a rival noble family who is out to overthrow
the weak, corrupt Byzantine Emperor. Byzantium was a center of learning.
There, deceitful politics and diplomacy have already been developed into
a fine art. This gives you a bonus of plus 1 Sage and plus 1 Spy to all
your characters.
- Caliphate of Baghdad
It's located in Babylon, more or less the moder Iraq. In the 11th century,
Baghdad was a very large city, a center of learning as well as the sin
capital of the world. This gives you a bonus of plus 1 Sage and plus 1
Thief to all your characters
- Mongolian Khanate of the Golden Horde
It's located in central Asia. In the 11th century, the Mongols were
not yet politically unified, but under you they will explode across the
world 2 centuries earlier than they did historically. The Mongols had very
swift, hard-marching cavalry and therefore you get a bonus of plus 1 March
to all your characters.
- Northern Seljuq Turks
They inhabited the area of southern Russia. The Turks are famous for
their fanaticism in personal combat, and therefore you get a bonus of plus
1 Melee to all your characters.
- Principality of Novgorod
It's located in northern Russia. Russia at that time was ruled by norsemen
who penetrated and explored the vastness of this land. This gives a bonus
of plus 1 Explorer to all your characters. Also, a plus 1 in Naval is given
to them, reflecting their Norseman heritage.
- Principality of Kiev
It's located in southern Russia. Russia at that time was ruled by norsemen
who penetrated and explored the vastness of this land. This gives a bonus
of plus 1 Explorer to all your characters. Your characters also combine
the best skills of the archers of the northern woodsmen and the plains
horse-archers, therefore they get a plus 1 bonus in archery.
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