Available countries and their bonuses "EUROPEAN VARIANT":


This variant is a normal Adventurer Kings game, based on a map of 11th century A.D. Europe. The map has 162 hexes (18x9) and the 01xx hex column (leftmost column) is prohibited terrain, because the map of Europe is not a wrap-around world map.

The 12 players can choose one of the most important Kigdoms of that time, for instance the Byzantine Empire, the Khanate of the Golden Hord, the Caliphate of Baghdad, Normandy.

Each country gets a special bonus to one or more abilities, reflecting their historical strength.

An important change has been introduced into this variant. To reflect the improvement in Light Cavalry over the Greco-Roman era LC, which serves as the model for standard AK games (e.g the invention of saddle), all Light Cavalry are increased in strength and cost to 3.

Special rules "EUROPEAN VARIANT".
  1. Caliphate of Cordoba
    It's located in southern Spain. In the 11th century, it was a great center of learning with the largest city in the world (Cordoba). This gives you a bonus of plus 2 Sage to all your characters.
  2. Dukedom of Normandy
    It's located in northwest France. In the 11th century, it was a stronghold of the Norsemen, who were great mariners. This gives you a bonus of plus 1 Naval to all your characters.
  3. Kingdom of England.
    This gives you a bonus of plus 1 Naval to all your characters.
  4. Kingdom of Germany
    It's part of the Holy Roman Empire. In the 11th century, it still had some Druidic influences, and so you will receive a bonus of plus 1 Druid to all your characters.
  5. Papal States
    It's located in central Italy, including Rome. In the 11th century, it was the great center of Christianity. This gives you a bonus of plus 1 White Magic to all your characters.
  6. Kingdom of the Magyars
    The modern Hungary in eastern Europe. In the 11th century, the Magyars were becoming a stable kingdom after their raids deep into Germany and France in the 10th century. Hungary was the ancient home of vampires such as Count Dracula, which gives you a bonus of plus 1 Necromancy to all your characters.
  7. Byzantine Empire
    Actually, you're a duke from a rival noble family who is out to overthrow the weak, corrupt Byzantine Emperor. Byzantium was a center of learning. There, deceitful politics and diplomacy have already been developed into a fine art. This gives you a bonus of plus 1 Sage and plus 1 Spy to all your characters.
  8. Caliphate of Baghdad
    It's located in Babylon, more or less the moder Iraq. In the 11th century, Baghdad was a very large city, a center of learning as well as the sin capital of the world. This gives you a bonus of plus 1 Sage and plus 1 Thief to all your characters
  9. Mongolian Khanate of the Golden Horde
    It's located in central Asia. In the 11th century, the Mongols were not yet politically unified, but under you they will explode across the world 2 centuries earlier than they did historically. The Mongols had very swift, hard-marching cavalry and therefore you get a bonus of plus 1 March to all your characters.
  10. Northern Seljuq Turks
    They inhabited the area of southern Russia. The Turks are famous for their fanaticism in personal combat, and therefore you get a bonus of plus 1 Melee to all your characters.
  11. Principality of Novgorod
    It's located in northern Russia. Russia at that time was ruled by norsemen who penetrated and explored the vastness of this land. This gives a bonus of plus 1 Explorer to all your characters. Also, a plus 1 in Naval is given to them, reflecting their Norseman heritage.
  12. Principality of Kiev
    It's located in southern Russia. Russia at that time was ruled by norsemen who penetrated and explored the vastness of this land. This gives a bonus of plus 1 Explorer to all your characters. Your characters also combine the best skills of the archers of the northern woodsmen and the plains horse-archers, therefore they get a plus 1 bonus in archery.